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Velg
Dołączył: 05 Paź 2008 Status: offline
Grupy: Tajna Loża Knujów
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Wysłany: 23-01-2009, 20:23
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Waaagh! napisał/a: | Ja się wstydze! |
O, raz udało mi się trafić! :D I jaka piękna scena zawstydzenia - tylko nosebleed'a nad nieprzyzwoitym materiałem z testu brakuje :P |
_________________
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Sm00k -Usunięty-
Gość
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Wysłany: 23-01-2009, 21:54
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Neutral Good Human Sorcerer (4th Level)
Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 11
Intelligence- 9
Wisdom- 10
Charisma- 8
Wiecie co? Machnę taką postać w baldursach i sprawdzę, czy padnę przy pierwszym random encouter czy drugim...
Takoż, detale...
- Spoiler: pokaż / ukryj
-
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
- Spoiler: pokaż / ukryj
- Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral -- XXXXXXXXXXXXXXX (15)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXXXXX (14)
Chaotic Evil ---- XXXXXXXXXX (10)
Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXX (6)
Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXX (9)
Evil ---- XXXX (4)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXXXX (6)
Class:
Barbarian - (-2)
Bard ------ XX (2)
Cleric ---- (0)
Druid ----- (0)
Fighter --- (-2)
Monk ------ (-23)
Paladin --- (-21)
Ranger ---- (0)
Rogue ----- XX (2)
Sorcerer -- XXXXXX (6)
Wizard ---- (-4)
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Ysengrinn
Alan Tudyk Droid
Dołączył: 11 Maj 2003 Skąd: дикая охота Status: offline
Grupy: AntyWiP Tajna Loża Knujów WOM
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Wysłany: 23-01-2009, 22:02
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Lawful neutral human fighter (4 lvl). Głupi trochę ten test, zwłaszcza, że robiony pod Hamerykanów - czy to moja wina, że mam taki a taki rząd? Że niespecjalnie obchodzi mnie, że kropną głupiego prezydenta? Poza tym część pytań albo wymaga odpowiedzi typu "czarne-białe" gdy większość wolałaby odcień szarości, albo kombinuje (islam to religia Wschodu czy Zachodu? A judaizm? Komunizm?). |
_________________ I can survive in the vacuum of Space
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Vodh
Mistrz Sztuk Tajemnych.
Dołączył: 27 Sie 2006 Skąd: Edinburgh. Status: offline
Grupy: Alijenoty Fanklub Lacus Clyne
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Wysłany: 23-01-2009, 22:09
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Ysen, przecież to jasne, że religie dzielą się na religie Wschodu, religie Zachodu oraz New Age. Po co wdawać się w jakiekolwiek szczegóły, skoro pierwsze dwie grupy to fałszywe bajania, które odejdą w niepamięć wraz z nadejściem Ery Wodni... zaraz, wrong. Dałem się zmanipulować ankiecie.
A tak na serio, to faktycznie test jest momentami nie do końca przemyślany i ograniczony, daleko mu do takiego Enneagramu, ale z drugiej strony próba przyporządkowania postaci i statystyk na podstawie tego drugiego byłaby dość karkołomna ;) A za ilość pytań i w gruncie rzeczy całkiem niezłą ich jakość (przynajmniej na tle innych testów dających wyniki z RPG albo anime) należą mu się i tak spore brawa ;) |
_________________ ...
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Noire
Pomniejszy Inżynier
Dołączyła: 14 Maj 2003 Skąd: From down below Status: offline
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Wysłany: 23-01-2009, 22:20
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Ta~da! A ja jestem ZUA XD'
Neutral Evil Human Sorcerer (3rd Level)
Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 12
Intelligence- 15
Wisdom- 15
Charisma- 15
Opisy:
- Spoiler: pokaż / ukryj
- Alignment:
Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn�t have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
- Spoiler: pokaż / ukryj
- Detailed Results:
Alignment:
Lawful Good ----- XXXX (4)
Neutral Good ---- XXXXXXXXXXXXX (13)
Chaotic Good ---- XXXXXXXXXXXX (12)
Lawful Neutral -- XXXXXXXXXX (10)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
Lawful Evil ----- XXXXXXXXXXXXXXXX (16)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Law & Chaos:
Law ----- XX (2)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXXXXXXX (10)
Good & Evil:
Good ---- XX (2)
Neutral - XXXXXXXX (8)
Evil ---- XXXXXXXXXXXXXX (14)
Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XX (2)
Class:
Barbarian - (-4)
Bard ------ XXXX (4)
Cleric ---- (-4)
Druid ----- XXXX (4)
Fighter --- (-4)
Monk ------ (-29)
Paladin --- (-23)
Ranger ---- XXXX (4)
Rogue ----- XXXX (4)
Sorcerer -- XXXXXX (6)
Wizard ---- (0)
[/quote] |
_________________
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fm
Okularnik
Dołączył: 12 Mar 2007 Status: offline
Grupy: Alijenoty
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Wysłany: 23-01-2009, 22:26
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True Neutral Elf Bard/Wizard (2nd/1st Level)
Ability Scores:
Strength- 14
Dexterity- 13
Constitution- 13
Intelligence- 17
Wisdom- 13
Charisma- 12
- Spoiler: pokaż / ukryj
- Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.
Primary Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Secondary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
- Spoiler: pokaż / ukryj
- Alignment:
Lawful Good ----- XXXXXXXXXXXXX (13)
Neutral Good ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXXX (15)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
Lawful Evil ----- XXXXXX (6)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXXXXXX (9)
Law & Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXXXXXX (11)
Evil ---- XX (2)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXXXX (14)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XX (2)
Class:
Barbarian - (-4)
Bard ------ XXXXXX (6)
Cleric ---- (0)
Druid ----- (-2)
Fighter --- (-2)
Monk ------ (-27)
Paladin --- (-17)
Ranger ---- (-4)
Rogue ----- (0)
Sorcerer -- XX (2)
Wizard ---- XXXXXX (6)
Oh joy... Bard z charyzmą 12. Już bym prędzej zgodził się na maga na główną profesję. |
_________________ Kryska: Weaponized diplomacy was successful!
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Miya-chan
Aoi Tabibito
Dołączyła: 08 Lip 2002 Skąd: ze światów Status: offline
Grupy: Tajna Loża Knujów WIP
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Wysłany: 23-01-2009, 22:33
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Neutral Good Human Druid (2nd Level)
Ability Scores:
Strength- 12
Dexterity- 11
Constitution- 12
Intelligence- 15
Wisdom- 13
Charisma- 10
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
(Widziałam już kiedyś ten kwiz, ale testował tylko charakter - teraz jest ciekawiej XD) |
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Sm00k -Usunięty-
Gość
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Wysłany: 23-01-2009, 22:42
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fm napisał/a: | True Neutral Elf Bard/Wizard (2nd/1st Level)
Ability Scores:
Strength- 14
Dexterity- 13
Constitution- 13
Intelligence- 17
Wisdom- 13
Charisma- 12
Oh joy... Bard z charyzmą 12. Już bym prędzej zgodził się na maga na główną profesję. |
Ty to przynajmniej masz powyżej minimum rasowego== I nadrabiasz inteligencją.
Ja zostałem głupim i brzydkim czarodziejem <zaklinaczem?>...>P
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de99ial
Big Bad Wolf
Dołączył: 01 Lip 2008 Skąd: Lublin Status: offline
Grupy: AntyWiP
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fm
Okularnik
Dołączył: 12 Mar 2007 Status: offline
Grupy: Alijenoty
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Wysłany: 24-01-2009, 13:05
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Jednym z zabawniejszych pytań jest - "If offered enough money, would covertly assassinate the President?" i odpowiedź do wyboru - "Yes, I've done similar things before."
Pewnie ludzie, którzy wybiorą ten punkt, są zbierani do specjalnej bazy ;P
Swoją drogą test pozwala zdobyć absurdalne statystyki. Przy wyborze najbardziej przegiętych odpowiedzi otrzymałem:
Neutral Good Human Sorcerer (4th Level)
Strength- 19
Dexterity- 20
Constitution- 17
Intelligence- 19
Wisdom- 20
Charisma- 19 |
_________________ Kryska: Weaponized diplomacy was successful!
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Samuel
Dinozaur
Dołączył: 17 Sty 2009 Skąd: Warszawa/Marysin Status: offline
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Wysłany: 24-01-2009, 13:40
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Eee, bzdura mi wyszła... Neutral Good Human Sorcerer (4th Level). Tylko z tym "Human" sie zgadzam ;)
Ciekawe, że w wielu pytaniach w tym teście moje odpowiedzi wydawał się niekonsekwentne. Z jednej strony opowiadam się za odpowiedzialnością i staję po stronie przyjaciół, z drugiej nie lubię oficjalnego rządu i byłbym skłonny złamać prawo, gdybym miał odnieść z tego korzyści. Z jednej strony lubię naturę i szanuję ciężką pracę, a z drugiej znam się na technologii i lubię poznawać nowe rzeczy. W mojej własnej filozofii to wszystko ładnie się łączy, ale w teście wyraźnie neutralizowałem jedne odpowiedzi drugimi :) |
_________________ ॐ भूर्भुवः स्वः । तत् सवितुर्वरेण्यं ।
भर्गो देवस्य धीमहि । धियो यो नः प्रचोदयात् ॥ |
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Serika
Dołączyła: 22 Sie 2002 Skąd: Warszawa Status: offline
Grupy: Tajna Loża Knujów WIP
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Wysłany: 24-01-2009, 17:57
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Neutral Good Human Wizard (2nd Level)
Ability Scores:
Strength- 11
Dexterity- 10
Constitution- 12
Intelligence- 14
Wisdom- 14
Charisma- 13
Hurra, hurra, mam najgorsze staty na forum! Ani to ładne, ani to silne, ani to mądre... Idę się schować pod stół ^^;
- Spoiler: pokaż / ukryj
- Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
- Spoiler: pokaż / ukryj
- Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Neutral -- XXXXXXXXXXXXXXX (15)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXXXXX (9)
Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXXX (8)
Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXX (9)
Evil ---- X (1)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXXXX (13)
Half-Orc - XX (2)
Class:
Barbarian - (-6)
Bard ------ (0)
Cleric ---- (-4)
Druid ----- XX (2)
Fighter --- (0)
Monk ------ (-23)
Paladin --- (-21)
Ranger ---- (0)
Rogue ----- (-2)
Sorcerer -- XXXX (4)
Wizard ---- XXXXXXXX (8) |
_________________
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Zegarmistrz
Dołączył: 31 Lip 2002 Skąd: sanok Status: offline
Grupy: AntyWiP
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Wysłany: 24-01-2009, 18:06
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???
Bardzo dobre staty. Porządna klasa podstawowa, z której można sporo wycisnąć. Moim zdaniem najlepsza z podstawowych ras. Dwie statystyki wysoko ponad przeciętność, dwie inne z bonusami.
Radziłbym podczas rozwoju przeznaczyć punkty Cech na inteligencje i szybko dwuklasować z Druidem.
Edit: Doczytałem zasady. Zostań na magu. Co 4 poziomy otrzymujesz 1 punkt na Cechy. Wszystko dawaj w Inteligencje. |
_________________ Czas Waśni darmowy system RPG dla fanów Fantasy. Prosta, rozbudowana mechanika, duży świat, walka społeczna.
Ostatnio zmieniony przez Zegarmistrz dnia 24-01-2009, 19:23, w całości zmieniany 1 raz |
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korsarz
a taki jeden...
Dołączył: 02 Wrz 2005 Skąd: Resko Status: offline
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Wysłany: 24-01-2009, 19:01
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Neutral evil Human Druid/Ranger/Wizard - bujcie siem! >D
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXX (9)
Neutral Good ---- XXXXXXXXXXXXXXX (15)
Chaotic Good ---- XXXXXXXXXXXXXX (14)
Lawful Neutral -- XXXXXXXXXXXXXX (14)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)
Lawful Evil ----- XXXXXXXXXXXXXXXX (16)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXX (21)
Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXXXXXXX (10)
Good & Evil:
Good ---- XXXX (4)
Neutral - XXXXXXXXX (9)
Evil ---- XXXXXXXXXXX (11)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXX (4)
Class:
Barbarian - (-2)
Bard ------ (-4)
Cleric ---- (0)
Druid ----- XXXX (4)
Fighter --- XX (2)
Monk ------ (-21)
Paladin --- (-23) // to było do przewidzenia :3
Ranger ---- XXXX (4)
Rogue ----- (-8)
Sorcerer -- XX (2)
Wizard ---- XXXX (4) |
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Agon
Dołączyła: 05 Maj 2008 Status: offline
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Wysłany: 24-01-2009, 21:31
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Choć jestem leń, jakoś przebrnęłam przez ten dłuuugi test.
You Are A:
Lawful Neutral Human Wizard (2nd Level)
Ability Scores:
Strength - 11
Dexterity - 12
Constitution - 13
Intelligence - 14
Wisdom - 14
Charisma - 12
Szczegółowy opis:
- Spoiler: pokaż / ukryj
- Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXX (16)
Neutral Good ---- XXXXXXXXXXXXXXX (15)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXXXXXXXX (9)
Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral - XXXXXXX (7)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXXX (8)
Neutral - XXXXXXXXXXX (11)
Evil ---- XX (2)
Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXXXX (14)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - (0)
Class:
Barbarian - (-25)
Bard ------ (-19)
Cleric ---- (-2)
Druid ----- XX (2)
Fighter --- (-2)
Monk ------ (0)
Paladin --- (-25)
Ranger ---- (-2)
Rogue ----- (-2)
Sorcerer -- XXXX (4)
Wizard ---- XXXXXX (6)
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