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  Jaką jesteś postacią
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CainSerafin
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PostWysłany: 09-02-2011, 15:05   Jaką postacią z Dungeons&Dragons jesteś?

Znalazłem całkiem niezły test internetowy pozwalający określić jaką byłoby się postacią z Dungeons&Dragons. Test jest długi i po angielsku, więc przed rozpoczęciem jego wypełniania radzę się upewnić czy macie na niego czas.


Mój wynik to:

Chaotic Good Human Wizard (3rd Level)

Ability Scores:
Strength- 14
Dexterity- 13
Constitution- 13
Intelligence- 15
Wisdom- 14
Charisma- 9

Spoiler: pokaż / ukryj
Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Klasa, charakter i statystyki nawet do mnie pasują. Szkoda tylko że D&D nie ma cechy szczęście bo w moim wypadku byłaby pewnie bardzo wysoka (około 17-19 pkt.).
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Lorelei


Dołączyła: 08 Lis 2009
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PostWysłany: 09-02-2011, 16:36   

Nudziło mi się. A poza tym lubię testy, choć ten był momentami durny (pytanie kim byłeś w szkole średniej było takie... amerykańskie, nie wspominając, że przy dwóch opcjach zwykle zgadzałam się i z jedną i z drugą).

True Neutral Human Sorcerer (2nd Level)

Ability Scores:
Strength- 13
Dexterity- 11
Constitution- 13
Intelligence- 13
Wisdom- 12
Charisma- 12


Spoiler: pokaż / ukryj
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

_________________
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Tajna Loża Knujów
PostWysłany: 09-02-2011, 16:48   

Było.

Ostatnim razem wyszło:


Spoiler: pokaż / ukryj
Lawful Neutral Half-Elf Sorcerer (2nd Level)


Ability Scores:
Strength- 11
Dexterity- 10
Constitution- 11
Intelligence- 14
Wisdom- 17
Charisma- 12

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Half-Elves have the curiosity and ambition for their human parent and the refined senses and love of nature of their elven parent, although they are outsiders among both cultures. To humans, half-elves are paler, fairer and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


Cytat:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Neutral Good ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Evil ----- XXXXXXXXXXXXXX (14)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXXXXXXXXX (10)

Law & Chaos:
Law ----- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXXXX (9)

Good & Evil:
Good ---- XXXXXXXXXXX (11)
Neutral - XXXXXXXXXXXX (12)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXXXXXXX (15)
Half-Orc - (0)

Class:
Barbarian - (-23)
Bard ------ (-27)
Cleric ---- XX (2)
Druid ----- (-8)
Fighter --- (-4)
Monk ------ (0)
Paladin --- (-13)
Ranger ---- (-2)
Rogue ----- (-2)
Sorcerer -- XXXXXXXXXX (10)
Wizard ---- XXXX (4)


Tym razem:


Spoiler: pokaż / ukryj
Lawful Neutral Human Wizard (2nd Level)


Ability Scores:
Strength- 10
Dexterity- 10
Constitution- 12
Intelligence- 14
Wisdom- 15
Charisma- 11

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Cytat:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXX (23)
Neutral Good ---- XXXXXXXXXXXXXXXX (16)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)
Lawful Evil ----- XXXXXXXXXXXXXX (14)
Neutral Evil ---- XXXXXXX (7)
Chaotic Evil ---- XXXXXXXX (8)

Law & Chaos:
Law ----- XXXXXXXXXXXXX (13)
Neutral - XXXXXX (6)
Chaos --- XXXXXXX (7)

Good & Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXXXX (14)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XX (2)

Class:
Barbarian - (-25)
Bard ------ (-23)
Cleric ---- XXXXXX (6)
Druid ----- (-6)
Fighter --- (-4)
Monk ------ (0)
Paladin --- (-17)
Ranger ---- (-4)
Rogue ----- (-6)
Sorcerer -- XXXXXX (6)
Wizard ---- XXXXXXXXXX (10)


Wniosek: zludziłem się (BUUU~!) i zmieniłem typ magii (mniejsze Bu)...

Wojgle, nie przyznaję się - dzisiejszy wynik coś zaburzony musi być, o.

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Lorelei


Dołączyła: 08 Lis 2009
Skąd: wiesz?
Status: offline

Grupy:
Tajna Loża Knujów
PostWysłany: 09-02-2011, 17:05   

Jak było to scalamy.

_________________
"People ask me for advice all the time, and they ask me to help out. I'm always considerate of others, and I can read situations. Wait, aren't I too perfect?! Aren't I an awesome chick!?"
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Zangetsu Płeć:Mężczyzna
Lady of mercy


Dołączył: 12 Maj 2005
Skąd: jenotolandia
Status: offline
PostWysłany: 09-02-2011, 17:26   

Taa, scalamy. A zastanawiałem się dlaczego mi posta nie chce wysłać...

CainSerafin napisał/a:
Znalazłem całkiem niezły test internetowy pozwalający określić jaką byłoby się postacią z Dungeons&Dragons. Test jest długi i po angielsku, więc przed rozpoczęciem jego wypełniania radzę się upewnić czy macie na niego czas.


Klasa, charakter i statystyki nawet do mnie pasują. Szkoda tylko że D&D nie ma cechy szczęście bo w moim wypadku byłaby pewnie bardzo wysoka (około 17-19 pkt.).


Ahh.

Cytat:
45. Animals...

...deserve our respect.
...are delicious.

Ulubione pytanie wszystkich.
A jak chcemy mieć szczęście w statystykach, trzeba ten test dla S.P.E.C.I.A.L.a znaleźć.


Neutral Good Human Sorcerer (4th Level)


Ability Scores:
Strength- 14
Dexterity- 15
Constitution- 12
Intelligence- 11
Wisdom- 13
Charisma- 13



Spoiler: pokaż / ukryj
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.




Spoiler: pokaż / ukryj
Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXXXXXXX (11)

Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXX (7)

Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXXXX (11)
Evil ---- XXXX (4)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXX (4)

Class:
Barbarian - (-2)
Bard ------ (-2)
Cleric ---- (-2)
Druid ----- (-2)
Fighter --- (-2)
Monk ------ (-23)
Paladin --- (-19)
Ranger ---- XX (2)
Rogue ----- XXXX (4)
Sorcerer -- XXXXXX (6)
Wizard ---- (-2)


Ciekawe. Ostatnim razem wyszło dokładnie to samo. Mhy.
Statystyki wyszły mi ciekawe jak na czarodzieja. Przynajmniej tym razem charyzma pozwalająca na rzucenie jakiegokolwiek zaklęcia >]

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korsarz Płeć:Mężczyzna
a taki jeden...


Dołączył: 02 Wrz 2005
Skąd: Resko
Status: offline
PostWysłany: 10-02-2011, 15:50   

Ponowne podejście to testu. Tym razem wyszło:

Lawful Neutral Human Druid (2nd Level)

Ability Scores:

Strength- 11
Dexterity- 12
Constitution- 13
Intelligence- 13
Wisdom- 10
Charisma- 10

Spoiler: pokaż / ukryj

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXX (22)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXXXXXXXX (9)

Law & Chaos:
Law ----- XXXXXXXXXX (10)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXXX (8)

Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXXXXXXXX (15)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XXXX (4)

Class:
Barbarian - (-21)
Bard ------ (-25)
Cleric ---- (-6)
Druid ----- XXXXXX (6)
Fighter --- (0)
Monk ------ XX (2)
Paladin --- (-21)
Ranger ---- XX (2)
Rogue ----- (-8)
Sorcerer -- XXXX (4)
Wizard ---- XXXX (4)
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O RLY?


Dołączył: 05 Cze 2010
Skąd: mieć na to wszystko czas?
Status: offline

Grupy:
WOM
PostWysłany: 10-02-2011, 18:27   

Dziwne pytania w tym teściku a odpowiedzi na nie jeszcze dziwniejsze i co już ktoś zdążył zauważyć, często polegają na wyborze czarny-biały. Dużo widzę też naprodukowało się różnych magów i czarodziejów. To ja idę do lasu...

Neutral Good Human Ranger (3rd Level)

Ability Scores:
Strength- 13
Dexterity- 16
Constitution- 13
Intelligence- 14
Wisdom- 14
Charisma- 13



Spoiler: pokaż / ukryj
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


Spoiler: pokaż / ukryj
Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXX (22)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXXX (6)

Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXX (6)

Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXX (4)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXXXXXXX (14)
Half-Orc - XXXX (4)

Class:
Barbarian - (-4)
Bard ------ (-4)
Cleric ---- (0)
Druid ----- XXXX (4)
Fighter --- (0)
Monk ------ (-19)
Paladin --- (-19)
Ranger ---- XXXXXX (6)
Rogue ----- (-6)
Sorcerer -- (0)
Wizard ---- (0)


Muszę znaleźć jakiegoś zwierzęcego kompana. Myślicie, że chomik wystarczy? >D
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Zangetsu Płeć:Mężczyzna
Lady of mercy


Dołączył: 12 Maj 2005
Skąd: jenotolandia
Status: offline
PostWysłany: 10-02-2011, 19:40   

Kroczący Chomik Chaosu? Boo się chowa.

Takoż, zastanawia mnie od czego zależy poziom. I dlaczego mi wypadł najwyższy póki co==

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Najmniejszy pomiot chaosu


Dołączył: 05 Sty 2005
Skąd: Z otchłani wieków dawno zapomnianych.
Status: offline
PostWysłany: 10-02-2011, 23:42   

Zangetsu napisał/a:
Takoż, zastanawia mnie od czego zależy poziom. I dlaczego mi wypadł najwyższy póki co==
Głównie od wieku.

_________________
We are rock stars in a freak show
loaded with steel.
We are riders, the fighters,
the renegades on wheels.

The difference between fiction and reality? Fiction has to make sense.
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Wędrowiec Astralny


Dołączył: 25 Lut 2004
Skąd: Przestrzeń Astralna (Warszawa)
Status: offline

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PostWysłany: 11-02-2011, 11:11   

Cytat:
Lawful Good Human Wizard (3rd Level)


Ability Scores:
Strength- 13
Dexterity- 11
Constitution- 10
Intelligence- 16
Wisdom- 15
Charisma- 13


Trochę mi się jak widzę inteligencja obniżyła... za to zmądrzałem znacząco. No i teoretycznie poprawił mi się charakter!

Cytat:

Law & Chaos:
Law ----- XXXXXXXXXXX (11)
Neutral - XXXXXX (6)
Chaos --- XXXXXX (6)

Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXXX (10)
Evil ---- X (1)

Ja się naprawdę nie czuję taki pozytywny...


Cytat:
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXX (4)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XXXXXX (6)


A tak mało brakowało...


Cytat:
Class:
Barbarian - (-23)
Bard ------ (-23)
Cleric ---- XX (2)
Druid ----- (-27)
Fighter --- XXXX (4)
Monk ------ (0)
Paladin --- (-2)
Ranger ---- (-4)
Rogue ----- (-4)
Sorcerer -- XXXX (4)
Wizard ---- XXXXXXXXXX (10)


Akademicka magia jak widać nadal dla mnie...

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Półdiablę


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Skąd: Poznań, zasadniczo
Status: offline
PostWysłany: 11-02-2011, 12:36   

True Neutral Human Sorcerer (4th Level)


Ability Scores:
Strength- 13
Dexterity- 11
Constitution- 13
Intelligence- 16
Wisdom- 17
Charisma- 13


Spoiler: pokaż / ukryj
Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXX (16)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXXX (17)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
Lawful Evil ----- XXXXX (5)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXX (6)

Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXX (6)

Good & Evil:
Good ---- XXXXXXXXXXX (11)
Neutral - XXXXXXXXXXXX (12)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXXXX (14)
Gnome ---- XXXX (4)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXXXXXXX (14)
Half-Orc - XXXX (4)

Class:
Barbarian - (-2)
Bard ------ (0)
Cleric ---- (0)
Druid ----- XX (2)
Fighter --- (-2)
Monk ------ (-23)
Paladin --- (-19)
Ranger ---- XX (2)
Rogue ----- (-4)
Sorcerer -- XXXX (4)
Wizard ---- (0)


Człowiek?? Czyżbym była zbyt neutralna na półelfa?

_________________
Ci, którzy śnią za dnia widzą wiele rzeczy niedostępnych tym, co śnią nocą.
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Sehtal Płeć:Mężczyzna


Dołączył: 03 Gru 2010
Skąd: Stąd
Status: offline
PostWysłany: 12-02-2011, 16:43   

Chaotic Neutral Human Sorcerer (5th Level)

Cytat:
Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 14
Intelligence- 12
Wisdom- 12
Charisma- 12


Statsy mocno przeciętne.


Spoiler: pokaż / ukryj
Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


Sorcerer? Serio? Ja nie lubię magicznymi klasami grać.

Cytat:
Alignment:
Lawful Good ----- XXXXXXXXXX (10)
Neutral Good ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXXXXXXXXXX (14)
Chaotic Evil ---- XXXXXXXXXXXXXXX (15)

Law & Chaos:
Law ----- XXX (3)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXXXXXX (11)

Good & Evil:
Good ---- XXXXXXX (7)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- XXXX (4)


Chaotic Neutral. Znaczy po polsku to chyba egoista?

Cytat:
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXXXX (14)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXX (4)

Class:
Barbarian - (-6)
Bard ------ (0)
Cleric ---- (-4)
Druid ----- (-2)
Fighter --- (0)
Monk ------ (-21)
Paladin --- (-23)
Ranger ---- (0)
Rogue ----- XXXX (4)
Sorcerer -- XXXXXXXX (8)
Wizard ---- XX (2)


No i czemu mi Humana dało skoro Halfling tyle samo miał? Chociaż może dobrze.
No i znowu. Sorcerer??

_________________
There is no such thing as an 'inhuman act', for there is no act so vile that one cannot find a human willing, or even eager, to commit it.
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Jabolek Płeć:Mężczyzna
Chłopak :O


Dołączył: 11 Mar 2011
Status: offline
PostWysłany: 15-03-2011, 16:57   

You Are A:

Neutral Good Human Fighter/Sorcerer (2nd/1st Level)


Ability Scores:
Strength- 17
Dexterity- 14
Constitution- 15
Intelligence- 14
Wisdom- 13
Charisma- 12

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


Web page and journal code: Copy and paste the following:

<b>I Am A:</b> Neutral Good Human Fighter/Sorcerer (2nd/1st Level)
<br><br><u>Ability Scores:</u><br>
<b>Strength-</b>17<br>
<b>Dexterity-</b>14<br>
<b>Constitution-</b>15<br>
<b>Intelligence-</b>14<br>
<b>Wisdom-</b>13<br>
<b>Charisma-</b>12
<br><br><u>Alignment:</u><br><b>Neutral Good</b> A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.<br>
<br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
<br><br><u>Primary Class:</u><br><b>Fighters</b> can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
<br><br><u>Secondary Class:</u><br><b>Sorcerers</b> are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
<br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>


Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXX (14)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXX (13)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
Lawful Evil ----- XXXXXXXXXXXXX (13)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXX (18)

Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXXXXXXX (10)

Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXXX (8)
Evil ---- XXXXXXXX (8)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXX (6)
Halfling - XXXX (4)
Half-Elf - XXXXXX (6)
Half-Orc - XXXX (4)

Class:
Barbarian - (-6)
Bard ------ (-6)
Cleric ---- (-2)
Druid ----- XX (2)
Fighter --- XXXX (4)
Monk ------ (-19)
Paladin --- (-21)
Ranger ---- (0)
Rogue ----- (0)
Sorcerer -- XXXX (4)
Wizard ---- XX (2)

Więc jestem Sorcerer'em i Fighter'erm (4) :DD
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vries Płeć:Mężczyzna


Dołączył: 13 Cze 2007
Skąd: Gliwice
Status: offline
PostWysłany: 15-03-2011, 19:39   

Heh, nie żebym spodziewał się czegoś innego:
Neutral Evil Human Wizard/Rogue (2nd/1st Level)

Ability Scores:
Strength- 9
Dexterity- 12
Constitution- 13
Intelligence- 14
Wisdom- 17
Charisma- 12


Spoiler: pokaż / ukryj
Alignment:
Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn�t have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Secondary Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXX (8)
Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Good ---- XXXXXXXXXXXXX (13)
Lawful Neutral -- XXXXXXXXXXXXXX (14)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)
Lawful Evil ----- XXXXXXXXXXXXXXXX (16)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXX (21)

Law & Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXXXXXXXX (14)
Chaos --- XXXXXXXXX (9)

Good & Evil:
Good ---- XXXX (4)
Neutral - XXXXXXXXXX (10)
Evil ---- XXXXXXXXXXXX (12)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXX (4)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXXXX (12)
Half-Orc - XXXXXX (6)

Class:
Barbarian - (-6)
Bard ------ (-2)
Cleric ---- XX (2)
Druid ----- (-2)
Fighter --- (-2)
Monk ------ (-21)
Paladin --- (-23)
Ranger ---- (0)
Rogue ----- XXXX (4)
Sorcerer -- XXXX (4)
Wizard ---- XXXX (4)
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Karel Płeć:Mężczyzna
Latveria Ruler


Dołączył: 16 Kwi 2009
Skąd: Who cares?
Status: offline

Grupy:
Syndykat
WOM
PostWysłany: 01-06-2011, 18:05   

Odkopuję.

Neutral Good Human Druid (2nd Level)

Ability Scores:
Strength- 9
Dexterity- 12
Constitution- 12
Intelligence- 15
Wisdom- 19
Charisma- 11

By the Go....Nature. Przynajmniej WIS mam wysoki jak przystało na druta.

Spoiler: pokaż / ukryj
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.



Spoiler: pokaż / ukryj
Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
Lawful Evil ----- XXXXXXXX (8)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXXX (6)

Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXX (6)

Good & Evil:
Good ---- XXXXXXXXXXXXXXXX (16)
Neutral - XXXXXXXXXXXX (12)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXXXX (12)
Half-Orc - XXXX (4)

Class:
Barbarian - (-4)
Bard ------ XXXX (4)
Cleric ---- (-2)
Druid ----- XXXXXX (6)
Fighter --- (-6)
Monk ------ (-19)
Paladin --- (-21)
Ranger ---- (-2)
Rogue ----- XX (2)
Sorcerer -- (-2)
Wizard ---- XX (2)


Ommm.....
Idę stawiać kamienny krąg.

_________________
"So come forth, Avenger. It is time to put our lingering dispute... to an end!"
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