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Dembol
Dołączył: 11 Sty 2006 Skąd: Kraków Status: offline
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Wysłany: 24-01-2009, 22:13
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Zdecydowanie najbardziej podobało mi się cytowane powyżej pytanie z prezydentem i Animals are:
-XXXX
-delicious :)
True Neutral Human Bard/Sorcerer (2nd/1st Level)
Ability Scores:
Strength- 12
Dexterity- 11
Constitution- 12
Intelligence- 15
Wisdom- 9
Charisma- 12
- Spoiler: pokaż / ukryj
- Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
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_________________ Evil Manga |
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Mai_chan
Spirit of joy
Dołączyła: 18 Maj 2004 Skąd: Bóg jeden raczy wiedzieć... Status: offline
Grupy: Fanklub Lacus Clyne Tajna Loża Knujów WIP
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Wysłany: 25-01-2009, 00:19
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Neutral Good Human Druid/Sorcerer (1st/1st Level)
Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 10
Intelligence- 14
Wisdom- 15
Charisma- 17
- Spoiler: pokaż / ukryj
- Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
- Spoiler: pokaż / ukryj
- Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXX (22)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
Lawful Evil ----- XXXXXXXX (8)
Neutral Evil ---- XXXXXXXX (8)
Chaotic Evil ---- XXXXXXX (7)
Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXXXX (11)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XX (2)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXXXXXX (14)
Half-Orc - (0)
Class:
Barbarian - (-8)
Bard ------ XX (2)
Cleric ---- (0)
Druid ----- XXXX (4)
Fighter --- (0)
Monk ------ (-25)
Paladin --- (-19)
Ranger ---- XX (2)
Rogue ----- (-4)
Sorcerer -- XXXX (4)
Wizard ---- XX (2)
Zabrakło mi punktu do półelfki!! Punktu!! |
_________________ Na Wielką Encyklopedię Larousse’a w dwudziestu trzech tomach!!!
Jestem Zramolałą Biurokratką i dobrze mi z tym!
O męcę twórczej:
[23] <Mai_chan> Siedzenie poki co skończyło się na tym, że trzy razy napisałam "W ciemności" i skreśliłam i narysowałam kuleczkę XD
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IKa
Dołączyła: 02 Sty 2004 Status: offline
Grupy: WIP
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Wysłany: 25-01-2009, 00:41
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You Are A:
True Neutral Human Druid/Ranger (2nd/2nd Level)
Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 11
Intelligence- 14
Wisdom- 11
Charisma- 10
- Spoiler: pokaż / ukryj
- Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Secondary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Detailed Results:
- Spoiler: pokaż / ukryj
- Alignment:
Lawful Good ----- XXXXXXXXXXXXX (13)
Neutral Good ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXXXXX (13)
Chaotic Evil ---- XXXXXXXXXXX (11)
Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXXX (8)
Good & Evil:
Good ---- XXXXXXX (7)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- XXX (3)
Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXXXXXXXXXX (12)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXX (7)
Half-Orc - (0)
Class:
Barbarian - (-4)
Bard ------ (-2)
Cleric ---- (-2)
Druid ----- XXXXXXXX (8)
Fighter --- (-2)
Monk ------ (-21)
Paladin --- (-23)
Ranger ---- XXXXXXXX (8)
Rogue ----- (-2)
Sorcerer -- XX (2)
Wizard ---- (-4) |
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Keii
Hasemo
Dołączył: 16 Kwi 2003 Skąd: Tokio Status: offline
Grupy: AntyWiP
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Wysłany: 25-01-2009, 01:04
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True Neutral Human Sorcerer (2nd Level)
Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 11
Intelligence- 16
Wisdom- 12
Charisma- 13
- Spoiler: pokaż / ukryj
- Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Detailed Results:
- Spoiler: pokaż / ukryj
- Alignment:
Lawful Good ----- XXXXXXXXXXXXXX (14)
Neutral Good ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Evil ----- XXXXXXXX (8)
Neutral Evil ---- XXXXXXXXXXXXX (13)
Chaotic Evil ---- XXXXXXXXX (9)
Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXXX (8)
Neutral - XXXXXXXXXXXXXXX (15)
Evil ---- XX (2)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXX (4)
Class:
Barbarian - (0)
Bard ------ (0)
Cleric ---- XXXX (4)
Druid ----- XX (2)
Fighter --- (-4)
Monk ------ (-23)
Paladin --- (-21)
Ranger ---- (0)
Rogue ----- (-2)
Sorcerer -- XXXXXX (6)
Wizard ---- (-4) |
_________________ FFXIV: Vern Dae - Durandal
PSO2: ハセモ - Ship 01
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inverse
Dołączył: 03 Sty 2009 Status: offline
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Wysłany: 25-01-2009, 15:18
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Chaotic Neutral Human Druid/Ranger (1st/1st Level)
Ability Scores:
Strength- 16
Dexterity- 14
Constitution- 12
Intelligence- 12
Wisdom- 10
Charisma- 8
- Spoiler: pokaż / ukryj
- Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Secondary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast. |
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Avalia
Love & Roll
Dołączyła: 25 Mar 2007 Skąd: mam wiedzieć? Status: offline
Grupy: AntyWiP
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Wysłany: 25-01-2009, 18:19
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Zaskoczyło mnie...
Lawful Good Human Cleric (2nd Level)
Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 14
Intelligence- 14
Wisdom- 17
Charisma- 11 |
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JJ
po prostu bisz
Dołączył: 27 Sie 2008 Skąd: Zewsząd Status: offline
Grupy: Alijenoty Fanklub Lacus Clyne
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Wysłany: 25-01-2009, 19:06
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Wynik zupełnie przewidywalny:
Chaotic Neutral Human Wizard (1st Level)
Ability Scores:
Strength- 11
Dexterity- 10
Constitution- 12
Intelligence- 17
Wisdom- 14
Charisma- 9
Alignment:
Lawful Good ----- XXXXXX (6)
Neutral Good ---- XXXXXXXXXXXXXXX (15)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXX (12)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Law & Chaos:
Law ----- XX (2)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXXXXXXXXXXXX (15)
Good & Evil:
Good ---- XXXX (4)
Neutral - XXXXXXXXXX (10)
Evil ---- XXXXXXXXXX (10)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XX (2)
Class:
Barbarian - (-2)
Bard ------ XXXX (4)
Cleric ---- (0)
Druid ----- (-6)
Fighter --- (-4)
Monk ------ (-21)
Paladin --- (-25)
Ranger ---- (-2)
Rogue ----- XX (2)
Sorcerer -- XXXX (4)
Wizard ---- XXXXXXXX (8) |
_________________
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radgers
Merill J. Fernando
Dołączył: 08 Sie 2007 Skąd: Leszno/Sfery Status: offline
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Wysłany: 25-01-2009, 19:08
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Neutral Good Human Bard (1st Level)
Strength- 10
Dexterity- 9
Constitution- 12
Intelligence- 11
Wisdom- 9
Charisma- 10
Serika, ktoś tu mówił o najgorszych statystykach? A co ja mam powiedzieć? xD
A tutaj reszta tego:
- Spoiler: pokaż / ukryj
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Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXX (18)
Neutral Good ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
True Neutral ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXX (6)
Neutral Evil ---- XXXXXXX (7)
Chaotic Evil ---- XXXXXXX (7)
Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXX (7)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXXX (10)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXXXX (14)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXXXX (12)
Half-Orc - XX (2)
Class:
Barbarian - (-2)
Bard ------ XXXX (4)
Cleric ---- XX (2)
Druid ----- XX (2)
Fighter --- (-6)
Monk ------ (-19)
Paladin --- (-23)
Ranger ---- (0)
Rogue ----- (-2)
Sorcerer -- (0)
Wizard ---- XX (2)
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_________________ Duk said (czy coś takiego) - spróbuj i Ty xD |
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Bezimienny
Najmniejszy pomiot chaosu
Dołączył: 05 Sty 2005 Skąd: Z otchłani wieków dawno zapomnianych. Status: offline
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Wysłany: 26-01-2009, 13:12
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Drugie podejście (pierwsze zamknąłem bez kopiowania - był to True neutral human wizard/rogue 2/2, z nieco niższą inteligencją)
Starałem się odpowiadać tak samo jak w pierwszym - najwyraźniej niezupełnie mi wyszło.
True Neutral Elf Wizard/Rogue (2nd/2nd Level)
Ability Scores:
Strength- 13
Dexterity- 12
Constitution- 11
Intelligence- 16
Wisdom- 14
Charisma- 14
Detailed Results:
- Spoiler: pokaż / ukryj
- Alignment:
Lawful Good ----- XXXXXXXXXXX (11)
Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXXX (15)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXXXXXXXXXX (14)
Law & Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXXXXXX (9)
Good & Evil:
Good ---- XXXXXXX (7)
Neutral - XXXXXXXXXXX (11)
Evil ---- XXXXX (5)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXXXX (14)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXXXX (13)
Half-Orc - (0)
Class:
Barbarian - (-4)
Bard ------ XX (2)
Cleric ---- XX (2)
Druid ----- (0)
Fighter --- (-4)
Monk ------ (-25)
Paladin --- (-23)
Ranger ---- (-2)
Rogue ----- XXXX (4)
Sorcerer -- XXXX (4)
Wizard ---- XXXX (4)
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_________________ We are rock stars in a freak show
loaded with steel.
We are riders, the fighters,
the renegades on wheels.
The difference between fiction and reality? Fiction has to make sense. |
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darksamurai
Głupiec z wyboru
Dołączył: 13 Sty 2009 Skąd: Lubartów Status: offline
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Wysłany: 02-02-2009, 19:58
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Lawful Neutral Human Monk (2nd Level)
Ability Scores:
Strength- 14
Dexterity- 16
Constitution- 15
Intelligence- 14
Wisdom- 14
Charisma- 11
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXX (18)
Neutral Good ---- XXXXXXXXXXXXXXXX (16)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXX (23)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXXXXXXX (10)
Law & Chaos:
Law ----- XXXXXXXXXX (10)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXXX (8)
Good & Evil:
Good ---- XXXXXXXX (8)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- XX (2)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XXXXXXXX (8)
Class:
Barbarian - (-23)
Bard ------ (-27)
Cleric ---- (-6)
Druid ----- (-6)
Fighter --- XX (2)
Monk ------ XXXXXXXXXX (10)
Paladin --- (-19)
Ranger ---- (-2)
Rogue ----- (-2)
Sorcerer -- XXXX (4)
Wizard ---- XXXXXX (6) |
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Gamer2002
Bezdennie Głupi
Dołączył: 05 Maj 2008 Status: offline
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Wysłany: 20-02-2009, 23:25
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Neutral Good Human Cleric (2nd Level)
Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 14
Intelligence- 16
Wisdom- 14
Charisma- 13
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral -- XXXXXXXXXXXXXX (14)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXX (5)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXXXXX (6)
Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXX (6)
Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXXXX (9)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXXX (12)
Half-Orc - XXXX (4)
Class:
Barbarian - (0)
Bard ------ XXXX (4)
Cleric ---- XXXXXX (6)
Druid ----- (-6)
Fighter --- (0)
Monk ------ (-23)
Paladin --- (-23)
Ranger ---- (0)
Rogue ----- (-2)
Sorcerer -- XX (2)
Wizard ---- (0)
Lol, Cleric 6, Paladin -23 xD
A z wisdom 14 no to rzeczywiście wybór klasy nie ma co ;p |
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Sasayaki
Dżabbersmok
Dołączyła: 22 Maj 2009 Status: offline
Grupy: Melior Absque Chrisma WOM
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Wysłany: 03-06-2009, 18:08
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Neutral Good Human Ranger/Cleric (1st/1st Level)
<br><br><u>Ability Scores:</u><br>
<b>Strength-</b>11<br>
<b>Dexterity-</b>12<br>
<b>Constitution-</b>9<br>
<b>Intelligence-</b>14<br>
<b>Wisdom-</b>13<br>
<b>Charisma-</b>12 |
_________________ Gdy w czarsmutśleniu cichym stał,
Płomiennooki Dżabbersmok
Zagrzmudnił pośród srożnych skał,
Sapgulcząc poprzez mrok!
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Mitsurugi
Wieczny Marzyciel
Dołączył: 22 Sty 2009 Skąd: Wrocław Status: offline
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Wysłany: 21-06-2009, 17:24
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No, u mnie w sumie wyszło tak jak wyjść powinno :). Liczyłem co prawda na charakter Zły ale zabrakło tego punkcika czy dwóch :). Tak więc jestem:
Chaotic Neutral Human Wizard (5th Level)
Statystyki:
Strength-13
Dexterity-15
Constitution-13
Intelligence-18
Wisdom-17
Charisma-14
Charakter:
Chaotic Neutral A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.
Rasa:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Klasa
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
No i szczegóły:
Law & Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXXXXXX (11)
Good & Evil:
Good ---- XXXX (4)
Neutral - XXXXXXXXXX (10)
Evil ---- XXXXXXXX (9)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXX (8)
Gnome --- XXXXXXXX (8)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXXXX (12)
Half-Orc - (0)
Class:
Barbarian - (-4)
Bard ------ (0)
Cleric ---- (-4)
Druid ----- XX (2)
Fighter --- (-4)
Monk ------ (-19)
Paladin --- (-23)
Ranger ---- (-2)
Rogue ----- (0)
Sorcerer -- XXXX (4)
Wizard ---- XXXXXXXX (8)
Klasa moja ulubiona, staty w porządku, cieszy 18 INT więc maksymalna premia ludzka za tą cechę. Wyjąłbym z WIS trochę i wrzucił do DEX i CON, żeby równe premie były. No to teraz tylko iść grać i w Arcymaga :P. Szkoda, że nie było Drowów, ale wtedy musiały by być pytania typu "Czy lubisz jakisnie", "Czy lubisz ciemność", albo "Czy lubisz głaskać pająki a w twoim domu rządzi Matka? (nie koniecznie Opiekunka :P ). Ale poza tym to prawie moja postać, tylko charakter bym Neutralny Zły wolał :( :( |
_________________ 温故知新 - To search for the old is to understand the new
勝ちは鞘の中にあり - Victory comes while the sword is still in the scabbard
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Asthariel
Lis
Dołączył: 10 Kwi 2008 Skąd: Warszawa Status: offline
Grupy: Tajna Loża Knujów
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Wysłany: 21-06-2009, 18:55
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Jestem...
Chaotic Neutral Human Wizard/Cleric (1st/1st Level)
Fanie, choć wolałbym łotra/maga.
Strength- 9
Dexterity- 11
Constitution- 12
Intelligence- 14
Wisdom- 17
Charisma- 10
Alignment:
- Spoiler: pokaż / ukryj
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Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXX (8)
Chaotic Evil ---- XXXXXXXXXXX (11)
Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXX (6)
Chaos --- XXXXXXXXX (9)
Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- XX (2)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXX (4)
Class:
Barbarian - (-4)
Bard ------ XX (2)
Cleric ---- XXXXXX (6)
Druid ----- (-4)
Fighter --- (-4)
Monk ------ (-19)
Paladin --- (-21)
Ranger ---- (-4)
Rogue ----- (0)
Sorcerer -- (0)
Wizard ---- XXXXXX (6) |
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euromat
Dołączył: 23 Cze 2009 Skąd: Ogrodzieniec Status: offline
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Wysłany: 23-06-2009, 13:08
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Wygląda na to, że to cały ja xD
Neutral Good Human Sorcerer (4th Level)
- Spoiler: pokaż / ukryj
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Ability Scores:
Strength- 13
Dexterity- 16
Constitution- 15
Intelligence- 19
Wisdom- 15
Charisma- 15
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (33)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
Lawful Neutral -- XXXXXXXXXXXXXXX (15)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)
Lawful Evil ----- XXXXXXXX (8)
Neutral Evil ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Evil ---- XXXXXXXXXXXXX (13)
Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXXXXXXX (14)
Chaos --- XXXXXXXXXX (10)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXXX (19)
Neutral - XXXXXXXXXX (10)
Evil ---- XXX (3)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXXX (12)
Half-Orc - (0)
Class:
Barbarian - (-2)
Bard ------ XX (2)
Cleric ---- (-2)
Druid ----- (-2)
Fighter --- XX (2)
Monk ------ (-25)
Paladin --- (-21)
Ranger ---- (0)
Rogue ----- (0)
Sorcerer -- XXXX (4)
Wizard ---- XX (2) |
_________________ Nigdy nie dyskutuj z idiotą, ponieważ najpierw sprowadzi Cię do własnego poziomu a potem pokona doświadczeniem... |
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